bg3 multiple spiritual weapons. Sanctuary + spirit guardians used to work but it no longer does with the updated rules for the spells, of course for BG3 though it's always been this way. bg3 multiple spiritual weapons

 
 Sanctuary + spirit guardians used to work but it no longer does with the updated rules for the spells, of course for BG3 though it's always been this waybg3 multiple spiritual weapons  Weapons in Baldur's Gate 3 have different special properties that grant them certain abilities based on their

Julian928. If the feat were to apply, it should only apply to the Clenched Fist action (the other options do not. Once it's turn comes around you can control it like another character. Silver Sword of The Astral Plane, is the first Legendary weapon you can get during Act 1, and perhaps is easily the Baldur’s Gate 3 best legendary weapons. If they attack from stealth with a melee dual wield build, they consume 1. Use it. A spiritual weapon’s AC against touch attacks is 12 (10 + size bonus for Tiny object). When the wielder deals melee damage with this weapon, they gain 2 turns of Force. • 3 yr. ago. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. 1K. Version 1. Only one Spiritual Weapon may be summoned at any time. The Polearm Master Feat allows an opportunity attack when creatures walk into reach if using polearms. Yet, while she has a good story, some people think her subclass isn’t the best, and that’s why everyone runs to Withers to re-class her. The spell can be used for multiple AOE hits in a fight at the cost of 1 spell slot. 3. •. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier. , spiritual weapon) or from using quickened spell (as is the case in this discussion about fireball), you CANNOT use your action to cast another spell with a level. Additionally, unless spiritual weapon can fly, FS will always be the better choice, barring resistances and immunities ofc, because both will have to be in the melee, but FS does guaranteed damage with 50 base hp, while spiritual weapon has to roll atk and is much, much frailer. You perform the ritual over the course of 1 hour, which can be done during a short rest. My biggest problem is that it has such little movement. Proficiency with this spear also unlocks the Rush Attack and Maiming Strike actions. • 4 mo. Yellow (roll near or same as enemy’s AC); Good chance of landing a hit but can be. BG3 is the third main game in the Baldur's Gate series. Enhance Ability gives advantage on any out-of-combat check in the game. Flawed Helldusk Gloves. Summon a floating, spectral weapon of your choice that attacks your enemies alongside you. 4. 1d12 + 2 Slashing. They can fight well, but never as well as a primary warrior class. Your progression is all about your character's. Read on to learn more about this spell, its effect, range, and duration, as well as the classes that can use this spell, and more! 4. Level 5 in cleric will give you Spiritual Guardians, which is often touted as one of the best spells. e. This mod contains the minimum amount of files and. A lot of people like it, but I'm really not a big fan of the spell for the reasons you say. You can choose between several different weapons, and each has a different Weapon Action. The Shouting Fencer: Barbarian 7/Rogue 5. Resistant to Force. By taking one level in wizard and eleven levels in cleric, you can utilize the full potential of level 6 cleric spells and level 6 wizard spells, thanks to wizards’ ability to learn spells. Once they hit level 10, everybody gets Divine Intervention for a wonderful little exploit. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Here is a list of spells I would like to see added. A spell with the Concentration tag requires the caster to continuously put focus into the spell in order to maintain its effects. ). BG3 is the third main game in the Baldur's Gate series. If you aren't familiar with it, it's a level 4 Conjuration spell that essentially creates a stationary melee turret that deals radiant damage (Dex save for 1/2). The Cleric class is great for supporting the group with healing Spells as well as hindering the. I can't seem to find any visual indication of where its aura is supposed to be, so I'm not sure if I'm just not placing it. It does equivalent damage to spiritual weapon at level 5, but spiritual weapon only lasts a minute and will cost you a second level slot every combat compared to literally just being able to do it, spirit guardians cost a 4th level spot to upcast to deal more damage, if you just cast spirit guardians which can last two combats twice and you. Planar ally being a late game summon. My druid has 1. tldr: is light important in BG3 or not?. In this section of our Baldur’s Gate 3 Bard Class Guide we’ll take a look at Multiclassing a Bard in BG3, and what other Classes you might Multiclass with. Making the enemy choose between taking damage and, moving elsewhere is a great trick. Abyss Beckoners (Found in the back of the Zhentarim cave at Waukeen's Rest) "Demonspirit Aura: The wearer's summoned creature has resistance to all damage except Psychic damage. The light goes away temporarily if they switch from melee to ranged or vice versa. • 4 mo. They can be summoned to a spellcaster's aid with the spell Spiritual Weapon. Morningstars in Baldur's Gate 3 are pieces of equipment that are used to inflict damage against hostile characters such as Enemies and Bosses. Spell Slot Level 4 [edit source] Spiritual Weapon is a summon as a bonus action that doesn’t take concentration and scales excellently. Version 1. g. Such is the Shadowheart, and players might want to know a few subclass options alongside an overview of a few Baldur’s Gate 3. BG3 Full Helldusk Armor. I think what you are thinking about is the dual wielding feat. Key Takeaways. Keep in mind this is not a complete list, but rather helpful suggestions to. Mordenkainen's Sword yes. There is no restriction saying how many you can have out. damage in a 6m/20ft blast centered on the target. A spiritual weapon cannot be attacked or harmed by physicalViews: 318,893. Spiritual Weapon: At level 3, the War Domain Cleric gains access to this spell that is always useful, particularly when your character is engaged in melee. Here’s how to Inspect your Enemies in Baldur’s Gate 3: Hover your mouse pointer over the enemy and right click. Added: "Spiritual Weapon" - options to remove preparing and casting effects (+options to remove/keep only glowing eyes). Spells either last for a specific amount of time, or last for a duration of 'sustained' which means that the duration will. especially at low level. The Spellsparkler is one of the Versatile Melee Weapons in Baldur's Gate 3. Very Rare. In standard D&D 5e tabletop, you use your starting weapons and armor for roughly the first 5 levels and then get some minor upgrades - armor with AC 17 instead of AC 16, weapons that do 5-12 damage instead of 4-11, etc. Forest Winds: Bard 10/Ranger 2. Summon a floating, spectral weapon of your choice that attacks your enemies alongside you. Heavy armor and martial weapons proficiency: Deal damage and soak up just as much. The simplest explanation of the Action Economy in BG3 is that it determines what players can do in a round. Available to Clerics at 2nd level, Spiritual Weapon stands out as one of the best spells in the game relative to its low spell slot requirement. On a hit, the target takes force damage equal to 1d8 + your Spellcasting Ability modifier. depending on how that goes you can also action surge for. Re: Bg3 missing critical spells. Thunderwave - Spiritual weapon is the obvious one missing from the cleric list. Lathander's Blessing – Once per Long Rest, when your hit points are reduced to 0, you regain 2-12 hit points. The issue is it becomes the bread and Spiritual Weapon, the butter of the class so it's not that fun to play because in most hard fighters in Tier 2 and Tier 3 even, Spirit Guardians or upcast Spirit Guardians is the answer. Activate the forge again now that it's blue, insert a mundane item. Maul Blow: Smash into a target with your mighty head. Description. Mikaleus • DRUID • 3 yr. Deals an additional 2d6 Piercing damage to certain creatures that sport multiple sets of eyes. Level 3 gives you Spiritual Weapon, which gives you a reliable attack with your bonus action (it will be based on your wisdom). Spiritual Weapon and perhaps other summon spells deserve extra attention in this guide because of how well they combo with Sanctuary. It can Fly using its Movement Speed. Use it. Holy Wrath: Barbarian 6/Cleric 6. From the dropdown selection, choose ‘Examine’. Once you do that, you can export the game files, and find the Weapon. It's the weapon you conjure as a bonus action that is restricted to melee without the special invocation. Only one Spiritual Weapon may be summoned at any time. Spiritual Weapon Enhanced. You can use Two-Weapon Fighting even if your weapons aren’t Light, and you gain a +1 bonus to Armour class while wielding a melee weapon in each hand. It receives the following Class Action:This mod is designed to bring more balance and identity/flavor to the weapons in BG3. Spell 2. Summon a floating, spectral weapon of your choice that attacks your enemies alongside you. The Greatsword is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. I guess its nice for the damage soak and taking some hits but all in all im pretty. create/animate undead, flaming sphere, spiritual weapon and planar ally. Re: Bg3 missing critical spells. Simple Versatile Weapons in Baldur's Gate 3 are a piece of equipment that is used to inflict damage against hostile characters such as Enemies and Bosses. The actions that a Character can perform are based on their Class and Equipment. Like, you'd have an effective character with literally no other spells at all. Weapons in Baldur's Gate 3. especially at low level. I know this because I used blind on the hag, and Mayrina was still protected by sanctuary. A caster can cast this on themselves or others (but only one person at a time) The flame cantrip produces a slightly larger light than the light cantrip, and it doesn't go away when you switch weapons. Radiant damage. 1. Summon a floating, spectral weapon of your choice that attacks your enemies alongside you. 2: creation <make tools>. It deals an additional 2d6 damage to creatures with multiple sets of eyes. By the time turn 3 rolls around and you can finally do something, the fight might be over or someone is downed. Also, in Spiritual Weapon’s favor there is the bonus-action casting and force damage over fire. The best Bard multiclass options in BG3. This is a level 1 spell that, as a Reaction, allows you to increase your Armor Class by five points. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Actions can be used in both exploration and combat to maneuver across the battlefield or to harm or aid Characters. 2x Minor elemental, 5. " Spiritual Weapon Evocation • V, S 1 Bonus Action 1 Minute 60 ft Melee Force LEVEL 2nd CASTING TIME 1 Bonus Action RANGE/AREA 60 ft You create a floating, spectral weapon within range that lasts for. Summons are stackable. Regarding tempest, you can maximize the dmg of glyph of warding (the lightning version) for 40 dmg. Enchantment (+1, +2, +3) This weapon is magically enchanted. Orphic Hammer. Orphic Hammer. The flight is okay; what bothers me more is that it can be attacked (in 5e a spiritual weapon is invulnerable) plus enemies get attacks of opportunity against it. In 5th edition, this would require you having at least 13 DEX, but that is ignored in BG3. Physical-Ad-3798 • 2 mo. Thus, when cast at 3rd level, you could have spiritual weapon do 1. So most likely the only limit is how many times you can cast them with your spell slots. So im guessing the dagger would be needed for that. I get create food if I don't have goodberry. " So the thought is to make your summons tankier but. Weapons are usually obtained as rewards. It overcomes resistances to bludgeoning, piercing and slashing damage from non-magical weapons. The following legendary weapons serve as key pillars in specific builds, but can also generally be used by most setups in the game due to their unique properties. Stats: 2d6+1 Slashing, Two-Handed. A melee Rogue using the Thief subclass has two bonus actions and one action. 2nd-level evocation. All the information about the Spiritual Weapon: Greatsword spell in Baldur's Gate 3 (BG3). It makes spiritual weapon kind of useless. Command is non-concentration, level 1, and one of the strongest CC's in the game when upcast to hit multiple targets. Although this is an “under-the-hood” type ability, it rerolls any damage die that. Spiritual Weapon. but we tried multiple times to craft another one,. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. In tabletop, Flaming Sphere is one of my favorite low-level spells, but I can't seem to get a handle on how to use it in BG3. Spiritual Weapon; Spell Slot Level 3 [edit source] Animate Dead can be learned by a Wizard, Cleric, Circle of the Spores Druid, or Pact of the Tome Warlock. (And not having a druid of my own in BG3. When you cast the spell, you can make a melee spell Attack against a creature within 5 feet of the weapon. Originally posted by Hex: This is 5e, magical weapons are non-existent. You have to keep in mind it's only a single bonus action and doesn't take concentration, so it doesn't have to be super powerful. See the. Druid is definitely in the top tier power level in BG3 as soon as you stop trying to wild shape and be a fighter first. Originally Posted by GerryWright. Best Armor and Weapons in Act 3 of BG3. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. As it currently stands, there is never a reason to cast witch bolt instead of say Chromatic Orb: Lightning. Second attack is worded as “when you take the attack action”, not “you have two attack actions”. ago. With a huge variance of spells and as much versatility as Wizards, they can build into whatever suits your fancy. • 6 days ago. The cleric was dumping multiple instances of spiritual weapon against the BBEG while bottlenecking the minion stack and protecting the backline. And finally the slinging shoes, yup they’re shoes they deal 2. Pros. Another limit can be the duration. 2 Level 2: Spiritual Weapon This Cleric exclusive summon is quite potent as well, but unlike all the other summons listed here, has a limited duration of 10 turns, so while it will last for the whole battle, you'll have to resummon it for subsequent battles. 1. Why do not Clerics have Spiritual Weapon spell in BG3? Spiritual Weapon is example in Solasta that is DnD 5th edition rules more or less. All credit for this technique goes to Norbyte. Yes, spiritual weapon doesn't require concentration but it still requires your interaction with it every turn to operate. It's too high a slot for something that requires an attack role every round and can easily be lost. Tav00001. that target allow the weapon to make multiple attacks if your base attack bonus would allow it to. Weapon Skills. Holy weapon is also common for melee clerics. " Spiritual Weapon Evocation • V, S 1 Bonus Action 1 Minute 60 ft Melee Force LEVEL 2nd CASTING TIME 1 Bonus Action RANGE/AREA 60 ft You create a floating, spectral weapon within range. The weapon lasts 10 rounds, has decent durability, does a reasonable amount of damage, and has a non-negligible chance to hit. Seraphic Pugilist Gloves. As a cleric main in both tabletop. The weapon must be within your reach throughout the ritual, at the conclusion of which you touch the weapon and forge the bond. Updated: 09 Nov 2023 19:51. The Maul is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. The spiritual weapon nerf broke my heart. Holy Wrath: Barbarian 6/Cleric 6. If Spiritual weapon increases by 1d8 for every two levels, this is the same as saying it increases by half a d8 every level 2. Like, i feel like it is super nerfed in this game vs the ttrpg. This can be done with the Magic Missile spell that has multiple hits and 100% accuracy. RELATED: Baldur's Gate 3: Unusual Race, Background, And Class Builds Worth. The ACTUAL dual wield specific legendary is most effective for characters WITHOUT the fighting style. Us, 3. This is an instructional guide and template to be used by anyone who wants to create BG3 Weapons and Armour mods. The same is true of other AoE spells, and it's been an issue with Larian's game engine from before BG3. ago. And don't forget atrocious movement speed. Generally if you just need damage SW is better but FS might be more useful against high AC/low dex enemies. Characters need to master certain Proficiency before. Its resources are a Bonus Action and 6 m / 20 ft of Movement Speed. Proficiencies: Light Armour & Simple Weapons, Hand Crossbows, Longswords, Rapiers, Shortswords;. Creslin321 # 698611 15/10/20 04:17 AM. In BG3, you actually have to hurt a creature for sanctuary to end. The spiritual weapon does not do piercing, bludgeoning, or slashing. Get the bark, then go back to the underground forge that was in the blighted village. Description. So, yes, you can throw multiple times in one round. As another layer of damage mitigation this feat helps your front line 'tank' stay on their feet. Alert is a Feat you can get when you reach Level 4 at the earliest in Baldur's Gate 3 (BG3). Only one Spiritual Weapon may be summoned at any time. Really hoping it will be added before release. Great Weapon Fighting is a Class Passive in Baldur's Gate 3. Swing your weapon in a rapid, sweeping arc to attack multiple enemies. Main File is a "BG3 Replacer" type of mod, to be installed with a Mod Manager. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. The best Cleric multiclass options in BG3. Spells either last for a specific amount of time, or last for a duration of 'sustained' which means that the duration will. BG3 Sanctuary Information. Components: V, S. Sword of Justice (+1 Greatsword that allows you to give +2 AC to an ally as a Bonus Action). Also, side note but you can change the vertical height of the toolbar to help fit more spells/abilities. Or you’ll waste turns moving it into place. A lot of the alternative choices presented in the video - i. ☆ Simple Character Creation Guide for beginners. 1. Starting once the player has unlocked a level two spell slot, the player can now summon a spiritual weapon at their side. BestPlebEu. Throwing a weapon is an attack action so should be able to be used for extra attack, bg3 is either bugged or badly implemented. Jump. There are melee builds for clerics. BG3 is the third main game in the Baldur's Gate series. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. BG3 NEW GAMEPLAY - Exclusive ACT 2 Details! (I played 14 hours of Baldur's Gate 3 FULL GAME) Few days ago I was invited to play BG3 Full Game with Larian at their HQ in Gent, Belgium. Niara #844307 11/02/23 12:16 AM. Spiritual Weapon is also very useful in tabletop, although BG3 heavily nerfed it by giving it its own turn in initiative and letting enemies attack it. +more that certain things shouldn't be allowed (e. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. The interactions with Concentration are straightforward -- you can't concentrate on two spells, so two spells that summon creatures and require concentration can never exist simultaneously (at least. The amount summoned depends on the spell and spell level. Gather your party and venture forth!Legendary Simple Melee Weapon. Description: You or an ally cannot be targeted until you attack or harm a creature. Weapon Properties in BG3. ) Command: Flee gives free. So I just beat the boss, with a strategy involving provoking the attack of opportunity with a spiritual weapon, and sometimes Karlach because she’s more or less the only one the take multiple hits, and lae’zel being dps with the Absolute hammer and beat it first time by the skin of my teeth, only to find out thought the. The added damage and the ability to engage enemies from a distance provide both offense and tactical flexibility. Great Weapon Fighting will apply though, as it's a 2 handed melee weapon. It doesnt attack on the turn its summoned even though that SHOULD be how it works, and it NEVER hits. ago. Not bg3 related, but I have a table top game where for about 20 sessions, the cleric has never successfully casted toll the dead (similar to sacred flame but a bit more damage and is necrotic). Berserker 5 would let you throw 3 times while under the effects of Rage. Activate the forge, insert the sussur bark. Gust of Wind. 5) to one target and force it to provoke multiple Attacks of Opportunity Command can make the target(s) lose an entire turn. Level 2 can be a bit of a wasteland for Bard, so spiritual weapon can provide a use there. One of Baldur’s Gate 3 favorite characters is Shadowheart, and we can see why. The vertical distance still counts as movement for flying so when you fly up a. So how many can you cast before the first one runs out. There is no restriction saying how many you can have out. type "Weapon". This increases the chances of spirit guardians lasting longer if you’re in a fight with multiple enemies who might try to attack you. The list just stays there, with the only active option being "Cancel End Of Turn". Spiritual Weapon. It remains useful up until lvl 5 where simply being a class that gets extra attack is usually better. Third idea is kinda dependant that spells that are supposed to be in the player's handbook will be added at launch, but the idea is thus: 5 lvls of totem barbarian / 4 lvls of Thief rogue /3 lvls of war cleric. There are no weapons in the game that have the „heavy“ property. If the duration is too short, you'll find it harder to get overlapping summons. Dissonant Whispers can deal 3d6 (10. Mar 2, 2023, 11:13 am. Orphic Hammer. The Spiritual Weapon spell has a casting time of 1 bonus action and range of 60 feet. A tankier build, such as a Dexterity-based Sword and Shield Fighter, can handle a party with a sub-par healer. Shield. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. Spell 2. As a bonus action spell, Spiritual Weapon earns its place in this list. While there’s a difference in budget and studio size. Only one Spiritual Weapon may be summoned at any time. -Multiple changes to the spells granted by various. Sanctuary + spirit guardians used to work but it no longer does with the updated rules for the spells, of course for BG3 though it's always been this way. The Harped Sacredstriker is a Quarterstaff you can get in Baldur's Gate 3 (BG3). BG3 Spirit Guardians is one of the most versatile and powerful spells available to Clerics. 5d8. Each one has weapon skills associated with the weapon type, with around 10 Hp each. Heavy Crossbow, Longbow. Magic Weapon is a Lvl 2 Spell from the Transmutation school. These weapons can provide extra spells, stronger attacks, and even grant resistances to certain types of damage. I’m personally going to be taking. r/BaldursGate3. DeadRest • 3 mo. Hold person followed up with inflict wounds is really strong if you can get the first spell to stick long enough to use it. 8. It's a special origin character thing, like how Ifan was the only one in DOS 2 who could summon a wolf. Sethan is an enchanted axe that allows the user to cast Spiritual Weapon and Reduce. 1d12 + 2 Slashing. Spiritual Weapon: Halberd. The weapon becomes magical, receiving a +1 bonus to Attack and. the very very last fight, i used divine. 7: freedom of movement / dimension door. Weapon Properties in BG3. That means you need to use it only in the most dire of all situations, as the divine entities and powers that be won’t give you infinite favors. Just wanted to show that you can respec into Cleric on multiple characters, use Divine Intervention to get the weapon and then respec back to your original class to. But even still, I'd usually prefer to spend the spell slot on something more impactful. Polearm Master [bg3. Sustain a Spell is an action. Proficient with Quarterstaves and Light. Weapon Bond. If you hadn't heard, Larian just revealed (via Twatter) the Guardian of Faith spell. Anyone know if there are mods for the looks of the Spiritual Weapons for Cleric? Honestly surprised there isn’t one already for Jesters lollipop (from Critical Role season/campaign 2). Optional File is the good old BAT file installer where you can pick options. Equipment: Scale Mail, Leather Boots, Longsword, two Health Potions, Scroll of Revivify. I know of only 4 items that return to you when thrown. Nyrulna: Glowing: This object shines with a glowing light in a radius of 6m/20ft. 5d8 plus your spell casting mod. However, there are a few tricks you can employ. Create Undead = Ghoul. Phantom Steed = Horse. But that 20' movement makes it harder and harder to bring it to bear as the combats become more and more effected by flying, high speeds, misty steps, and other. First thing to check would be that you haven't already used it. I feel like clerics are seriously lacking DPS right now due to the absence of the spiritual weapon spell. The weapon is Ethereal, Immune to Psychic. Fans of CRPGs and, more specifically, D&D 5e-inspired games have probably heard of Baldur’s Gate 3’s spiritual predecessor Solasta: Crown of the Magister from 2021. It contains 3 armors, 1 weapon and 1 backpack showcasing the most common equipment mod types. ago. Another limit can be the duration. Showing 1 - 7 of 7 comments. Divine Intervention is acquired when your Cleric hits Level 10. - Readies your stance and pulls multiple arrows out of your quiver to unleash hell. You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. BG3 is the third main game in the Baldur's Gate series. Spiritual Weapon is a good way to add damage to a fight at almost no cost other than the spell slot (no concentration, uses a bonus action). The forge will turn blue. Duration: 10 turns. The cleric cast Spirit guardians with an enemy just outside of the area of effect, and the monk and warlock will proceed to shove an enemy in and out of the area to get multiple instances of the effect. Normally when you throw an axe you do 1d6 + str modifier damage. You get the 3 ASIs you need to get dex to 20 and sharpshooter, and the archery and two weapon fighting styles. In BG3 it looks like Spiritual Weapon will function as a pet, so it. EIP Gaming Baldur's Gate 3 Spiritual Weapon Spiritual Weapon Game: Baldur's Gate 3 Level 2 Evocation Spell Summon a floating, spectral weapon that. Rage – 2 extra damage on melee and. You can then target your enemy with specific spells and ammunition types they are weak to. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Domain Spells (Level 7): Stoneskin and Freedom of MovementYes. This point can be illustrated with a Rogue vs a Fighter at level 5:. The exception to this is the Cultist Brand, which deals 1-8 Bludgeoning Damage. Added katanas as a finesse weapon. 10 minutes is absolutely insane duration (100 combat rounds) and it can be Paired with Guardians of the Faith and, Spiritual Weapon to turn you into a divine blender that can just walk through most dungeons without taking a break. ・Spiritual Weapon. Duration: 10 turns. 175 damage per round Either way you choose to do it you gain 1 round of spirit guardians or 1 spiritual weapon attack extra. It attacks again when sustained. You also have the ability to attack with a weapon if you so choose. I suspect that spirit guardians considers sanctuary as being invisible. This also replaces the concept of 'concentration' as a duration for spells. , a spell level 1-9) whether that is from the spell naturally having a casting time of a bonus action (e. ). Action: Cast lightningbolt as a wizard/tempest cleric multiclass to maximise the damage and demolish the enemy instantly.